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Space Shot

Project brief:

This is my own personal project that I have been working on over the year which is heavily inspired by Star Wars and Prometheus. I wanted to explore how Massive scale space shots were created  in movies and gaining a deeper understanding of the VFX pipeline in general.

Breakdown

Fully procedural asteroids by adding noise to get a rocky texture then scattering small spheres and using subtract boolean to cut out impact craters.

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To create the asteroid belt I scattered points along a tube like object and copying the asteroids to the points

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Clouds were made using Houdini 20 and utilizing there cloud shape generator and other cloud based nodes. I was going for a rough stormy looking cloud that would be scattered across the planet

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This project is heavily compositing focused, using cards and 3D nodes in nuke to create the illusion of a 3D space. Elements such as the clouds and the background planets were fully rendered from Houdini and comped in.

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Planet rings using God rays and applying it to a card.

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